3d doodlings & mental dribblings


August 15, 2014 3D, CG Comments

Just finished working on this little guy. He’s an intrepid space adventurer. Also, a peanut.

There are some more images of him in the gallery

Gallery update

July 29, 2014 3D, CG, Gallery Comments

New image in the gallery, click here for more info!

Cintiq Companion

October 24, 2013 CG, News Comments

I recently invested in Wacom’s latest piece of kit, the Cintiq Companion. Ever since I started getting into ZBrush I’ve dreamed of a decent pressure sensitive all-in-one PC that would allow me to produce work on the move, or more accurately, the sofa.

Anyway, I’m in the process of putting it through its paces with a couple of projects and hope to have a proper review up soon. In the mean time here’s the first ZBrush doodle I’ve done with it so far.

More to come soon!

Yet more Work in Progress

February 13, 2013 CG Comments

Hello! It’s been bugging me that the last post I made on this site was something technical so I thought I’d post some ‘new’ work, even if it’s nothing finished.

This is a character I’ve been working on since I took Kris Kosta‘s excellent character creation course at Visualarium. He’s far from finished but like I said, I just felt the need to post something new.

Kris’s course was truly excellent and while I don’t have a great deal to show from it, I learned a lot and thoroughly enjoyed watching Kris work.

Here are some skulls that I also did as part of the course

Hopefully I’ll have some new stuff to show soon.

Zbrush Fibers to Splines script

January 30, 2012 CG, News Comments



I’ve been keen to try the new hair/fiber sytem in Zbrush 4 R2b but have been put off by the limitations of exporting the fibers as geometry. After discovering that people were working on a method of converting the geometry to splines I thought I’d install the update & have a crack at it myself.

(Click to download)

fm_002 fm_003

To install it, either place the Macrosript in your 3ds Max scripts folder, or drag it onto your open 3ds Max window. Right click on a toolbar & choose ‘Customise’ from there you should find a new category titled ‘Zbrush4 R2b’ and in that an Action called ‘FiberMesh to Splines’, which you can then drag to a toolbar.

Once you’ve exported the fibers from Zbrush to 3ds Max via GoZ (or exporting), press the button on the toolbar & it should (hopefully) convert the polys to splines. I’m afraid I’ve only tested this in 3ds Max 2011 so far, so can’t gaurantee it will work in other versions.

I’m by no means a coder, so it’s certainly not the most elegant script/solution but hopefully it will be helpful to some people.

Torso Sculpture

November 22, 2011 3D, News Comments

I’ve been attending an evening class in sculpture from life & have been enjoying it immensely. Things are incredibly busy at work at the moment, so it’s been nice to have a break from things & get dirty with physical media.


This is a torso study that I worked on over three 2 hour sessions. It was a really challenging pose, especially for my third attempt at working with clay – but I had a lot of fun trying to solve the anatomical puzzle!

I still have to hollow it out & get her fired, will post some photos of the process in the next couple of weeks.

Happy Halloween!

October 31, 2011 News Comments

Not had a huge amount of content to show these last few months so here’s a pumpkin I carved last night for… (puts sheet over head) *HALLOWEEN!* (falls into dustbin)

I can’t believe it took me so long but I finally picked up & read The Goon earlier in the year and it is a BRILLIANT comic – if you can read you owe it to yourself to seek it out & fall in love with it. So, this halloween I decided to pay tribute to Eric Powell’s excellent anti-hero the only way I know how, by whittling a vegetable & putting a candle in it.

In other news, I’ve signed up to evening life drawing & life sculpting classes and also Scott Eaton’s fantastic Anatomy for Artists course. So expect some sculptures & studies of the human figure to pop up here in the coming weeks.

Happy Halloween!

Female Bust Update

June 12, 2011 3D, CG Comments


Had a very thin scraping of free time & did some more work on my female character bust. Retopologised the face & rebuilt the hair. There’s still a lot I could do with her but I’ll probably call it a day on this one…

Some more images here


May 24, 2011 News Comments

Last year, in an effort to learn more traditional skills, I started to play around with polymer clay. It’s great because it’s not only very easy to work but it can be cured in a conventional oven.

I made a couple of smallish versions of my Apple Boy character – about 5 or 6cm high, but in the process of learning about the stuff I stumbled across some great books for making jewellery with it. So, I made a selection of super tiny versions of Apple Boy and a couple of other characters as earrings for my FiancĂ©, who is also (very kindly) modelling them in these pictures.

I don’t think I’m going to give up CG just yet, but it’s always fun to learn new things!


Female WIP render tests…

April 27, 2011 3D, CG Comments

Been playing around with V-ray SSS2 & thought I’d try rendering my female character. I haven’t done any more modelling so her hair is still very sketchy at this stage, definitely needs more styling!