I’ve been keen to try the new hair/fiber sytem in Zbrush 4 R2b but have been put off by the limitations of exporting the fibers as geometry. After discovering that people were working on a method of converting the geometry to splines I thought I’d install the update & have a crack at it myself.
(Click to download)
To install it, either place the Macrosript in your 3ds Max scripts folder, or drag it onto your open 3ds Max window. Right click on a toolbar & choose ‘Customise’ from there you should find a new category titled ‘Zbrush4 R2b’ and in that an Action called ‘FiberMesh to Splines’, which you can then drag to a toolbar.
Once you’ve exported the fibers from Zbrush to 3ds Max via GoZ (or exporting), press the button on the toolbar & it should (hopefully) convert the polys to splines. I’m afraid I’ve only tested this in 3ds Max 2011 so far, so can’t gaurantee it will work in other versions.
I’m by no means a coder, so it’s certainly not the most elegant script/solution but hopefully it will be helpful to some people.