moonjam

3d doodlings & mental dribblings

Archive for the ‘ 3D ’ Category

Torso Sculpture

November 22, 2011 3D, News Comments

I’ve been attending an evening class in sculpture from life & have been enjoying it immensely. Things are incredibly busy at work at the moment, so it’s been nice to have a break from things & get dirty with physical media.

Torso_04

This is a torso study that I worked on over three 2 hour sessions. It was a really challenging pose, especially for my third attempt at working with clay – but I had a lot of fun trying to solve the anatomical puzzle!

I still have to hollow it out & get her fired, will post some photos of the process in the next couple of weeks.

Female Bust Update

June 12, 2011 3D, CG Comments

Female_1000_01

Had a very thin scraping of free time & did some more work on my female character bust. Retopologised the face & rebuilt the hair. There’s still a lot I could do with her but I’ll probably call it a day on this one…

Some more images here

Female WIP render tests…

April 27, 2011 3D, CG Comments

Been playing around with V-ray SSS2 & thought I’d try rendering my female character. I haven’t done any more modelling so her hair is still very sketchy at this stage, definitely needs more styling!

 

Female Bust WIP

April 25, 2011 3D, CG Comments

Nothing too exciting (or new for that matter) but a female bust I started for one of the challenges on the excellent CGFeedback forum.

I had posted this just before I accidentally deleted my previous blog & thought I’d pop it up again, partly for posterity but mostly to kick myself into actually finishing her!

2D into 3D

April 18, 2011 3D, CG Comments

skull_scan_002

While I’m hoping to upload some new things I’ve been working on shortly I thought I’d share something interesting I’ve been playing with in the last few weeks.

There’s a fantastic thread started by Lee Perry-Smith over at CGFeedback about 3D Scanning, which has had some great discussion about the different methods, techniques & technologies. From a variety of people I was pointed toward a remarkable piece of software called Agisoft Photoscan which can create full 3D geometry from nothing more than a series of photographs.

skull_scan_001

The ability to translate real world objects into a 3d data has always been something that fascinates me & at work we’ve been experimenting with building a crude scanning system utilising a CNC controlled laser. As exciting as this sounds (lasers!), it’s quite a laborious process with a number of hoops to jump through. Photoscan does away with a great deal of the setup process – in fact all you needs is a camera!

This skull was created from a series of 40 photographs, I then crudely cleaned up the geometry with Topogun and smoothed out some of the projected noise in Zbrush.