November 22, 2011
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3D, News
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I’ve been attending an evening class in sculpture from life & have been enjoying it immensely. Things are incredibly busy at work at the moment, so it’s been nice to have a break from things & get dirty with physical media.
This is a torso study that I worked on over three 2 hour sessions. It was a really challenging pose, especially for my third attempt at working with clay – but I had a lot of fun trying to solve the anatomical puzzle!
I still have to hollow it out & get her fired, will post some photos of the process in the next couple of weeks.
Had a very thin scraping of free time & did some more work on my female character bust. Retopologised the face & rebuilt the hair. There’s still a lot I could do with her but I’ll probably call it a day on this one…
Some more images here
April 27, 2011
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3D, CG
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Been playing around with V-ray SSS2 & thought I’d try rendering my female character. I haven’t done any more modelling so her hair is still very sketchy at this stage, definitely needs more styling!

April 25, 2011
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3D, CG
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Nothing too exciting (or new for that matter) but a female bust I started for one of the challenges on the excellent CGFeedback forum.

I had posted this just before I accidentally deleted my previous blog & thought I’d pop it up again, partly for posterity but mostly to kick myself into actually finishing her!
April 18, 2011
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3D, CG
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While I’m hoping to upload some new things I’ve been working on shortly I thought I’d share something interesting I’ve been playing with in the last few weeks.
There’s a fantastic thread started by Lee Perry-Smith over at CGFeedback about 3D Scanning, which has had some great discussion about the different methods, techniques & technologies. From a variety of people I was pointed toward a remarkable piece of software called Agisoft Photoscan which can create full 3D geometry from nothing more than a series of photographs.
The ability to translate real world objects into a 3d data has always been something that fascinates me & at work we’ve been experimenting with building a crude scanning system utilising a CNC controlled laser. As exciting as this sounds (lasers!), it’s quite a laborious process with a number of hoops to jump through. Photoscan does away with a great deal of the setup process – in fact all you needs is a camera!
This skull was created from a series of 40 photographs, I then crudely cleaned up the geometry with Topogun and smoothed out some of the projected noise in Zbrush.